Beginner course

Pitch Language Foundation

The shared vocabulary needed before entering a medium-specific path.

6 modules
48 terms
180 minutes
Module 1

Pitch basics

Recognise the basic forms and building blocks of a pitch.

  1. Pitch

    A short presentation meant to make someone want to support, buy, join or approve a project.

  2. Elevator pitch

    A very short spoken pitch that explains the project and its hook quickly.

  3. Oral pitch

    A pitch you say aloud instead of only sending as a document.

  4. Pitch meeting

    The meeting where someone presents a project or creative approach to possible decision-makers.

  5. Pitch deck

    A slide-based document that presents a project, story, team or creative approach.

  6. Logline

    A one- or two-sentence summary of the central character, situation, conflict and hook.

  7. Premise

    The basic dramatic situation that makes the story possible.

  8. Hook

    The part of the idea that makes someone immediately curious.

Checkpoint
Explain all eight terms in “Pitch basics” without reading the formal definitions.
Distinguish “Pitch” from “Hook” in the context of this module.
Use “Pitch meeting” naturally in a realistic working sentence.
Module 2

Core pitch documents

Distinguish the documents and media most often requested in development.

  1. Synopsis

    A prose summary of a story, with detail determined by the requested length and purpose.

  2. Outline

    A development document mapping the story's major events, turning points and cause-and-effect structure.

  3. Story treatment

    A prose version of the story that explains what happens without using full screenplay format.

  4. Lookbook

    A collection of images that shows how a project could look and feel.

  5. Mood board

    A group of references used to communicate a visual or emotional direction.

  6. Sizzle

    A short audiovisual pitch piece designed to make a project, person, world or format feel immediate and compelling.

  7. Proof of concept

    A sample created to prove a specific uncertain part of a proposed larger project can work.

  8. Pitch bible

    A pitch document explaining a series idea, its world, characters, engine and future potential.

Checkpoint
Explain all eight terms in “Core pitch documents” without reading the formal definitions.
Distinguish “Synopsis” from “Pitch bible” in the context of this module.
Use “Lookbook” naturally in a realistic working sentence.
Module 3

Story grammar

Read basic story discussion without losing the underlying dramatic logic.

  1. Protagonist

    The main character whose choices and struggle drive the story.

  2. Antagonist

    The person, group or force most directly opposing the main character.

  3. Conflict

    The clash between incompatible wants, values, forces or conditions that generates dramatic movement.

  4. Stakes

    What can be gained, lost or harmed if the characters succeed or fail.

  5. Objective

    What a character is actively trying to achieve in a scene, sequence or story.

  6. Beat

    A small unit of story or emotion where something changes.

  7. Scene

    A continuous piece of story action, usually happening in one place and time.

  8. Sequence

    A group of connected scenes that together complete a larger story movement.

Checkpoint
Explain all eight terms in “Story grammar” without reading the formal definitions.
Distinguish “Protagonist” from “Sequence” in the context of this module.
Use “Stakes” naturally in a realistic working sentence.
Module 4

World, tone and positioning

Describe what a project feels like, where it belongs and who it is for.

  1. Genre

    A recognised kind of story with familiar promises, patterns and audience expectations.

  2. Tone

    The project’s overall attitude and emotional flavour.

  3. Mood

    The feeling a scene or project creates in the audience.

  4. Theme

    The larger idea or question the story keeps exploring.

  5. Storyworld

    The social, physical, cultural and rule-bound environment that generates pressure and story.

  6. Setting

    The place, period and immediate environment in which a story occurs.

  7. Comparable title

    A known film or show used to explain where your project fits.

  8. Positioning

    The clearest answer to what this is, who wants it and why it stands out.

Checkpoint
Explain all eight terms in “World, tone and positioning” without reading the formal definitions.
Distinguish “Genre” from “Positioning” in the context of this module.
Use “Theme” naturally in a realistic working sentence.
Module 5

Development and decisions

Understand how projects move, change or stop before production.

  1. Feedback

    A response meant to evaluate, question or improve a project, document or execution.

  2. Coverage

    A written assessment of submitted material, usually summarising it and judging its strengths and problems.

  3. Development

    The stage when story, rights, package, feasibility and financing are shaped before production.

  4. Attachment

    A person or company genuinely connected to a project at a stated level of commitment.

  5. Pitch package

    The full bundle of materials sent or shown as part of a pitch.

  6. Option

    A paid or agreed period giving someone the exclusive chance to acquire or use specified rights.

  7. Greenlight

    Formal approval allowing a project or production stage to move ahead.

  8. Pass

    A decision not to move forward with the project or proposal.

Checkpoint
Explain all eight terms in “Development and decisions” without reading the formal definitions.
Distinguish “Feedback” from “Pass” in the context of this module.
Use “Attachment” naturally in a realistic working sentence.
Module 6

Reading production language

Translate a pitch’s creative promise into basic production and delivery language.

  1. Shot

    A continuous recorded camera take between starting and stopping the camera.

  2. Close-up

    A tight shot giving strong attention to a face, object or detail.

  3. Camera movement

    The planned way the camera moves while a shot is happening.

  4. Production design

    The overall design of the physical visual world, including sets, locations, objects, materials, colour and spatial character.

  5. Casting

    The process of finding, evaluating and selecting performers.

  6. Edit

    Choosing and ordering shots and sounds so the story works on screen.

  7. Sound design

    Designing the sounds that make the screen world feel real, emotional or surprising.

  8. Deliverable

    One of the exact things you promised to hand over.

Checkpoint
Explain all eight terms in “Reading production language” without reading the formal definitions.
Distinguish “Shot” from “Deliverable” in the context of this module.
Use “Production design” naturally in a realistic working sentence.